Search found 32 matches

by Quirriff
Mon Jan 29, 2018 9:51 pm
Forum: General Discussion
Topic: March 31st and Starcraft
Replies: 2
Views: 961

Re: March 31st and Starcraft

I first learned about it on my Warcraft II CD.
When Zerg were the Zurg.

A Sci-fi version of Warcraft II, count me in.

Now I go black to lurking......
by Quirriff
Thu Jan 13, 2011 2:27 am
Forum: StarCraft II Discussion
Topic: FFS Event Info and Replays
Replies: 253
Views: 51983

Re: FFS Event Info and Replays

Just be be sure, I'm counted as voting for "Campaign Creations", I vote for "Campaign Creations", though I might have been counted already.
by Quirriff
Wed Jan 12, 2011 3:26 am
Forum: StarCraft II Discussion
Topic: FFS Event Info and Replays
Replies: 253
Views: 51983

Re: FFS Event Info and Replays

"Campaign Creations", is more mnemonic than "CC-FFS"

Shorter does not mean it's easier to remember
by Quirriff
Sat Dec 04, 2010 4:12 pm
Forum: StarCraft II Discussion
Topic: Next Patch to Add Chat Channels.
Replies: 25
Views: 4295

Re: Next Patch to Add Chat Channels.

1) It requires you to make a character. Oddly, I am still Honejasi.300 even on the PTR (same on the normal NA realm). Not sure if it "carries over" the character code from the NA realm or if it's just their "default" first number for my name. I'm Quiriff.611 on the SEA server an...
by Quirriff
Fri Dec 03, 2010 3:13 pm
Forum: StarCraft Discussion
Topic: Campaign creation advice/tips needed
Replies: 43
Views: 7001

Re: Campaign creation advice/tips needed

It's not possible for Starcraft, it's very possible For Warcraft 3 and Starcraft 2. But in Starcraft 1 doodads are indestructable, so you can't have a collapsing bridge. You might be able to do a visual trick with a land bridge some campaign creators have done with elevators in installation maps, bu...
by Quirriff
Thu Dec 02, 2010 10:15 pm
Forum: StarCraft Discussion
Topic: Quiz:The oldest, biggest most obvious bug never fixed in SC1
Replies: 3
Views: 1106

Re: Quiz:The oldest, biggest most obvious bug never fixed in

That's indeed odd, that was a while ago, and I don't know why my post would have been deleted. My guess is some sort of forum crash/reconstruction. But yes that is my post that's quoted. But no, it's not one of those. This one is experienced all the time and people don't even notice it or realise it...
by Quirriff
Thu Dec 02, 2010 5:08 am
Forum: StarCraft Discussion
Topic: Quiz:The oldest, biggest most obvious bug never fixed in SC1
Replies: 3
Views: 1106

Quiz:The oldest, biggest most obvious bug never fixed in SC1

I will give a blue Zergling Award to the person who can describe and name this bug.

It has been nagging me for a long long time, and i'd like to bring it to light.
by Quirriff
Mon Nov 29, 2010 4:59 am
Forum: StarCraft II Discussion
Topic: Starcraft 2 Modding limitations
Replies: 6
Views: 1513

Re: Starcraft 2 Modding limitations

While it is possible to have campaign modules for single player games. It's impossible to have multiplayer modded games of Starcraft 2 because of the size limits and that blizzard could ban you. It's a danm pain in the neck by blizzard, I'm guessing they're going to introduce better custom game/mod ...
by Quirriff
Fri Nov 19, 2010 2:27 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants is now public!
Replies: 92
Views: 12889

Re: Warlords and Merchants is now public!

That's because these W&M games are often on huge maps that are difficult to get from place to place and find annother warlord. The smaller the maps the fewer warlords necessary. By cutting down the size of the maps you can make do with fewer warlords, but to decrease the amount of merchants Merc...
by Quirriff
Fri Nov 19, 2010 12:48 am
Forum: StarCraft II Discussion
Topic: Warlords and Merchants is now public!
Replies: 92
Views: 12889

Re: Warlords and Merchants is now public!

So for the results of that mass boosting, it was wonderful for a single day as it managed to go from 90 to 200 of popularity. Although for some reason, it dropped to 40 then finally to 4 over the last 2-3 days. Considering how W&M will probably never be a "popular" map, I think I migh...
by Quirriff
Sat Oct 02, 2010 6:41 am
Forum: StarCraft II Discussion
Topic: StarCraft II Player List
Replies: 104
Views: 27586

Re: StarCraft II Player List

I now have a US account in addition to my SEA account, it's still Quirriff.661, But I have no achievements on the US server......
by Quirriff
Sat Oct 02, 2010 6:29 am
Forum: News and Announcements
Topic: StarCraft 2 Patch 1.1 Released
Replies: 14
Views: 4961

Re: StarCraft 2 Patch 1.1 Released

You can try now, I just created a Character on the American Region....I didn't before. And It is still 661 it seems.
by Quirriff
Sat Sep 25, 2010 5:44 am
Forum: News and Announcements
Topic: StarCraft 2 Patch 1.1 Released
Replies: 14
Views: 4961

Re: StarCraft 2 Patch 1.1 Released

It might not add chat rooms, But Region switching is available (to a limited extent).

Seeing as I have a SEA version of SC2 it's a nice bonus.
by Quirriff
Fri Aug 20, 2010 12:40 am
Forum: StarCraft II Discussion
Topic: Void Ray Massing
Replies: 44
Views: 6450

Re: Void Ray Massing

Void rays are easy to beat, a VR rush is easily beaten, and VR massing is predictable, because they don't attack for a while, it usually means they are building a largish force of air units.
by Quirriff
Thu Aug 12, 2010 8:35 pm
Forum: StarCraft II Discussion
Topic: Defiler Bone Samples...
Replies: 47
Views: 9097

Re: Defiler Bone Samples...

Since this is all great, it would be helpful when you're finished to upload a map with all these changes in, i'm sure we will all apprciate it. As for defensive matrix, can't you make it a temp buff to a unit maximum shields so it works on protoss, as in Add 200 sp instead of set to, just an idea. I...

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