Search found 13 matches

by Fey
Sat Jul 09, 2016 2:17 am
Forum: The Workshop
Topic: (Campaign) Any tips for a new campaign maker?
Replies: 4
Views: 928

Re: (Campaign) Any tips for a new campaign maker?

Hey there, Comfr. To create a new campaign is to bring ambition to fruition. A good campaign is engaging in a variety of ways, but I will tell you of my design philosophy for gameplay. I see Revolta has already covered stories. Bear in mind that this is my own approach; you may find that there are o...
by Fey
Fri Jul 08, 2016 7:21 pm
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Apologies for the triple post. I figure that letting y'all in on an update warrants some more chatter. If I am mistaken, please let me know. ...I'm not talking about another update for the Terran campaign, I'd edit the previous post for that. I mean an update on what's happening with the Zerg campai...
by Fey
Fri Jul 01, 2016 9:54 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Update going out. Check the OP for more information. Continue reading this post for information on what I could use help testing. If you just want to play, here's the update link: http://www.mediafire.com/download/bob3ag3d9fwl5xf/terran.zip My goal with the original redesigns was to make gameplay mo...
by Fey
Thu Jun 30, 2016 2:43 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Agreed, Matt.

Non-linear gameplay was one of my goals when re-designing some of these maps. Defense for 30 minutes is cool and should be viable, but offense should be an option too, shouldn't it?
by Fey
Fri Jun 03, 2016 9:04 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Ah, thank you. TM02: Oh, gosh, that's odd. I should go and fix that. TM03: I think the zerg have enough buildings on the map, but a few more triggered attacks or better AI would be nice. TM07: What? That's not possible. The protoss come in after the massive zerg wave does; they're suppos...
by Fey
Thu Jun 02, 2016 6:22 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Thank you for playing through my campaign. :) I'll respond to what's under the spoiler: TM01: The idea of making those tougher zerglings simply have more movement and attack speed is great. I could do something with that, and it would make more sense than hero units. TM02: Infinite queen spawn? Ther...
by Fey
Sun May 22, 2016 11:13 pm
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Oh wow! You know, I was planning on doing a playthrough on Youtube of this campaign, lol. I'm gonna comment on your vid! You're awesome! I'm thrilled that anyone is so interested in my work. Thank you. :) I can't wait to see you do some of the harder maps, like TM06 or TM09, and the maps I worked th...
by Fey
Fri May 20, 2016 11:58 pm
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Damn. XD Yeah that zerg wave is nasty. I tried to make it pretty reasonable with timing - the zerg only spawn a couple of Ultralisks and many Zerglings until they push you back across the bridge, at which point hydralisks start to spawn. Once a hydralisk crosses the bridge, mutalisks spawn, and when...
by Fey
Tue May 17, 2016 5:59 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

UPDATE: Please check the original post. It has been edited. Near the bottom, a link to the complete Terran campaign has been provided.
by Fey
Tue May 17, 2016 12:43 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

I'm doing final testing on the Terran missions and I plan on releasing those soon. :) I hit a speedbump that I don't exactly plan on continuing to try to fix because I've tried a lot of things and it's just not working, but it's only on one map: Terran05, the AI just won't operate properly. For some...
by Fey
Sun Apr 24, 2016 2:51 pm
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

Thank you, Iskatu. I'll look that up. Ah, Comfr, the reason that there are 12 (13 counting the tutorial) Terran missions is because those extra missions are fully voice-acted. I would have to figure out ways to re-use the old voice clips in very unique ways to make two whole new missions for the Zer...
by Fey
Sun Apr 24, 2016 5:36 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Re: Polishing up / redesigning the original Starcraft campaign

I do plan on releasing the whole thing! And I'm glad to see my post finally went through. :D I was actually looking for a little bit of feedback on what y'all thought of the single mission I did release, though. Terran 07: Biting the Bullet. Did any of you guys give it a try? Also, I've been trying ...
by Fey
Wed Apr 20, 2016 7:14 am
Forum: StarCraft Discussion
Topic: Polishing up / redesigning the original Starcraft campaign
Replies: 27
Views: 3658

Polishing up / redesigning the original Starcraft campaign

Hi everyone! I've modded games as a hobby for a while now and I've come close to finishing my work on all of the original Starcraft maps. I think I have just two left and some polishing work to do on some past maps. I'd love to do Brood War someday, but right now, the original is all I've got (almos...

Go to advanced search