Search found 31 matches

by George
Sun Sep 13, 2009 12:23 pm
Forum: StarCraft Discussion
Topic: How to? Change amount of mines in vulture
Replies: 6
Views: 1567

How to? Change amount of mines in vulture

Is it possible to change amount of mines in vulture?
1) amount of mines in newly build vulture (instead of 3)
2) amount of mines in a vulture with triggers (when some mines are already used). Note "Modify unit hangar count" does not work for vulture :(
by George
Sun Aug 23, 2009 1:00 am
Forum: StarCraft Discussion
Topic: How to? Calculate points
Replies: 0
Views: 667

How to? Calculate points

Is it possible to have leaderboard for forces?
Is it possible to calculate the score? For example, a score for player X is the sum of all the minerals, accumulated by player's force minus amount of  gas,  accumulated by the player himself?
by George
Sun Aug 23, 2009 12:57 am
Forum: StarCraft Discussion
Topic: How to? Edit units
Replies: 10
Views: 2305

Re: How to?

Can I change a ghost hero to vulture hero for example? Can I make a vulture for Kerrigan? Like we have marine and vulture for Jim Raynor? you can change anything you want, hell you could change a critter into a super battle cruiser.... which I believe is exactly what RavenclawX did with VotF2. But ...
by George
Thu Aug 20, 2009 9:50 pm
Forum: StarCraft Discussion
Topic: How to? Edit units
Replies: 10
Views: 2305

Re: How to?

And MPQ file can't be a part of map (SCM,SCX) file, right?
by George
Wed Aug 19, 2009 9:07 pm
Forum: StarCraft Discussion
Topic: How to? Edit units
Replies: 10
Views: 2305

Re: How to?

Pronogo wrote:Yes. Using DatEdit, change the ghost hero's graphical file (in graphics) to Vulture, change the portrait to Idle Portrait Kerrigan, and from there you need to change the sounds/attacks to your liking.
That would require to have mpq file and distribute it with the map file?
by George
Tue Aug 18, 2009 2:04 pm
Forum: StarCraft Discussion
Topic: How to? Edit units
Replies: 10
Views: 2305

Re: How to?

Can I change a ghost hero to vulture hero for example? Can I make a vulture for Kerrigan?
Like we have marine and vulture for Jim Raynor?
by George
Mon Aug 17, 2009 9:23 pm
Forum: StarCraft Discussion
Topic: How to? Edit units
Replies: 10
Views: 2305

How to? Edit units

Is it possible to have different properties for the same unit for different players? If yes - how.

Also, is it possible to add new heroes? For example, a medic, a lurker, a corsair, a devourer? 
by George
Sun Aug 16, 2009 7:36 am
Forum: StarCraft Discussion
Topic: How to? - trigger AI to build unit
Replies: 31
Views: 5865

Re: How to? - trigger AI to build unit

I would like to inform you that I've finished the first version of "Way_of_Xel'Naga_III_(2-2-2).scx" (Marauders: Protoss+Protoss vs Templars of Xel'Naga (Computer): Terran+Zerg vs Lucky Guys: Terran+Zerg) Uploaded here http://george.zernebok.net/StarCraft/ http://george.zernebok.net/StarCraft/Marau...
by George
Sat Aug 15, 2009 2:33 pm
Forum: Campaign Creations StarCraft Campaign Contest
Topic: The Will of Atai: Complete
Replies: 56
Views: 23148

Re: The Will of Atai: Complete

Kane himself does not have to have 500 kills; your total faction kills do.  Your faction kills are represented by the white player in the leaderboard.  When the white player has a score of 2000, you have made 500 kills and can confront Kirin. Thank you. Now I killed Kirin and would like t...
by George
Sat Aug 15, 2009 10:56 am
Forum: Campaign Creations StarCraft Campaign Contest
Topic: The Will of Atai: Complete
Replies: 56
Views: 23148

Re: The Will of Atai: Complete

When the countdown is complete units will spawn in masses and attack. Ok, they came and I started to kill them. But after amount of kills reached 255, it does not want to grow (I suppose 1 byte limit). I killed a lot after that, but nothing happened. I can't enter the cave. It says Kane should have...
by George
Fri Aug 14, 2009 10:50 am
Forum: Campaign Creations StarCraft Campaign Contest
Topic: The Will of Atai: Complete
Replies: 56
Views: 23148

Re: The Will of Atai: Complete

Hello. I have downloaded the full archive Full (Special Edition) : http://www.filefront.com/14181179/ATAI_SpecialEdition.zip (337 megs) and tried to play. And I've got problem with "ATAI_2_Kirin_S". WHERE can I get 500 units to kill? I killed all purple zergs I could (not colonies on the high level)...
by George
Thu Aug 13, 2009 12:36 pm
Forum: StarCraft Discussion
Topic: How to? - trigger AI to build unit
Replies: 31
Views: 5865

Re: How to? - trigger AI to build unit

Pronogo wrote:Do you have MSN Messenger, or some other Messaging tool like XFire?
pronogo - XFire
Pronogo@hotmail.com - Everything else
I can help you more if I know what you are talking about, and 1v1 chats are better than post by post.
I have skype (george-vb)
by George
Thu Aug 13, 2009 12:32 pm
Forum: StarCraft Discussion
Topic: How to? - trigger AI to build unit
Replies: 31
Views: 5865

Re: How to? - trigger AI to build unit

I would like to inform you that I've finished the first version of "Way_of_Xel'Naga_III_(2-2-2).scx" (Marauders: Protoss+Protoss vs Templars of Xel'Naga (Computer): Terran+Zerg vs Lucky Guys: Terran+Zerg) Now I would like to know, if some one would like to test it. If yes, I would like to know, what...
by George
Wed Aug 12, 2009 2:38 pm
Forum: StarCraft Discussion
Topic: How to? - trigger AI to build unit
Replies: 31
Views: 5865

Re: How to? - trigger AI to build unit

AngelSpirit wrote:Map Revealers can only be removed using the Remove Unit action.  You cannot remove specific ones.  You simply can't.
If you want to know why, ask Blizzard.
Is it documented anywhere?
by George
Tue Aug 04, 2009 12:25 pm
Forum: StarCraft Discussion
Topic: How to? - trigger AI to build unit
Replies: 31
Views: 5865

Re: How to? - trigger AI to build unit

Are there any known issues with "Centre view for current player at location" in BW 1.16.1 ?
In the scenario I do get unpredictable results when I use this trigger. But as soon as disable it everything works fine. Does anybody have any idea?

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