Search found 11 matches

by IGTN
Fri Feb 26, 2010 7:30 pm
Forum: StarCraft Team Fortress
Topic: Influence Replacement
Replies: 12
Views: 7094

Re: Influence Replacement

Don't do the Floating Fortress. I like the Central Hub idea.  Perhaps, to combine it with an earlier idea, call them "Hub" and "Airfield" instead of "Central Hub" and "Hub?" There's even an interesting possibility where having an Airfield (not a Hub, an Airfield) unlocks the ability to make air...
by IGTN
Sun Feb 07, 2010 1:31 pm
Forum: StarCraft Team Fortress
Topic: Influence Replacement
Replies: 12
Views: 7094

Re: Influence Replacement

The idea of using conventional harvesting is a good one.  I also can agree with having a fixed income percentage rate; that makes sense. Three units is too few for allowable openings, in a game like STF.  Each facility should have at least two viable first units. I can suggest two tech tre...
by IGTN
Fri Feb 05, 2010 7:56 am
Forum: StarCraft Team Fortress
Topic: Influence Replacement
Replies: 12
Views: 7094

Re: Influence Replacement

By "packing" I meant the way you have to arrange them to fit into your base.  Removing the Sweatshop entirely raises a new question, though: is the income rate fixed, or how do you increase it? Under the first way of doing gas that you mentioned, the Hub can stay a central building and everythi...
by IGTN
Thu Feb 04, 2010 7:59 pm
Forum: StarCraft Team Fortress
Topic: Influence Replacement
Replies: 12
Views: 7094

Re: Influence Replacement

This new system seems interesting. The Territory Claim is going away, then?  Will sweatshop packing be changed?  What about Sentryguns? What would the Airfield make besides Engineers? I can see Guards, and a facility allowing Ospreys and Harriers.  Or are guards being kept on the hub ...
by IGTN
Tue May 19, 2009 7:15 pm
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13455

Re: 0059 Feedback and Critiques

IMO if you make the resource hubs lose production because of damage dealt to them you need to make repair not work on them because otherwise it will be basically meaningless. Why's that?  They can be rebuilt (or replaced elsewhere) just fine even if you do  that, and the only difference b...
by IGTN
Sun May 17, 2009 12:58 am
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13455

Re: 0059 Feedback and Critiques

That would fit. I was also thinking an immediate "stun;" that is, hitting it once with anything means it doesn't produce at all this cycle (or a certain damage minimum), but next cycle it's fine (I'm using "cycle" for the 10 or 20 second timer until you get your production).  That, though, woul...
by IGTN
Sun May 17, 2009 12:17 am
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13455

Re: 0059 Feedback and Critiques

To allow harassment of shops and pumps, you could apply a production penalty to one that takes damage.  Make it so that shooting one causes it to not produce any resources for the next cycle.
by IGTN
Sat May 16, 2009 11:29 pm
Forum: StarCraft Team Fortress
Topic: Unit Ideas
Replies: 21
Views: 9389

Re: Unit Ideas

I like the idea of FF as transport. Making it also be a guard factory would be good too.  Gives it some powerful offensive punch: you land it somewhere reasonably safe but close to your enemy's base, unload your troops, and then start pumping guards. Another possible idea: can you make building...
by IGTN
Wed Mar 25, 2009 12:09 am
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13455

Re: 0059 Feedback and Critiques

The Oil Pump crash might have been a placement issue, or it could have been something (anything) else, in SC (not StarEdit).

I thought I placed an armory in my unit listing map, but on closer examination I didn't.  Thanks for the equivalency list; it's good to be back to mapping.
by IGTN
Mon Mar 23, 2009 8:24 am
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13455

Re: 0059 Feedback and Critiques

My old alias was I_Got_This_Name; I decided to shorten it to just the initials. I have a few ideas for STF UMS maps (campaign style, maybe linked into a campaign) that I'd like to take a whack at making, hence asking about the editor.  I tried finding my own unit equivalencies, and got a pretty...
by IGTN
Sat Mar 21, 2009 10:34 pm
Forum: StarCraft Team Fortress
Topic: 0059 Feedback and Critiques
Replies: 32
Views: 13455

Re: 0059 Feedback and Critiques

You're up again!  I have to say, the new version is amazing. I think I may have found a couple bugs on the top of a map.  Specifically, mortar shells weren't falling on buildings that were too close to it (no room to spawn?) but the soldiers were still attacking, wasting their time. e: I s...

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