Search found 228 matches

by Ardis
Tue Apr 18, 2017 8:01 pm
Forum: StarCraft Discussion
Topic: Idea of making a tank unit
Replies: 2
Views: 279

Re: Idea of making a tank unit

I'm looking at sprites of the Mammoth tank from Red Alert 1 and 2. The resolution looks a bit small for Starcraft. If you look into modding tools for C&C, you should find the tools to rip sprites and then split them into individual frames. From there, rename them as needed and repackage them as ...
by Ardis
Tue Apr 18, 2017 7:30 pm
Forum: StarCraft Discussion
Topic: Starcraft HD Remastered
Replies: 33
Views: 2597

Re: Starcraft HD Remastered

I've thought about reviving my Starcraft mod from time to time, but this might be just the thing I need to tip the decision one way or the other. If modding does happen for Starcraft Remastered, with or without Blizzard's support, I just might have motivation to finish it this time around. I've been...
by Ardis
Fri Feb 20, 2015 12:17 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

If I can figure out SpringRTS, then I might give that one a try, otherwise the RTS idea is going on the shelf for a while longer. I had looked at it before, but I was in college and working at the time so I didn't really have time to learn a new engine. I don't intend for ships to have a lot of hard...
by Ardis
Tue Feb 17, 2015 6:34 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

I had ruled out EAW for other reasons, but thank you for the information. The hardpoint systems is one I'm not fond of because the hardpoints are the ONLY thing you can target. Unless I wanted to go out of my way to make dedicated "hull" hardpoints that were the ship itself AND could make ...
by Ardis
Tue Feb 10, 2015 4:16 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

Unless I can find a good open source RTS to build on. Going to look into SpringRTS again this weekend, but I am starting to think I should just not make this an RTS at all.
by Ardis
Sat Feb 07, 2015 8:44 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

The "Space is not a 2d plane" thing was more of a joke. Could you imagine how much of a headache it would be trying to play an RTS where you're managing your fleet with the full three dimensional environment? Fighters... kilometer... Trying to visualize that. Are these piloted by giants wh...
by Ardis
Sat Feb 07, 2015 2:32 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

I think I'm officially giving up on the mod for good this time. The list of reasons are fairly hard to overcome limitations of Starcraft or sprite based RTS's in general. -Scaling. Some of the capital ships are supposed to be over a kilometer in length. The size difference between the capitals and f...
by Ardis
Wed Jan 21, 2015 5:45 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

Aren't you the same person who released that campaign that mesk made fun of a while back? I think you said the same thing about chewing broken glass then as you did now. There are a thousand better ways you could have asked that question. I never released a campaign. I released a work in progress o...
by Ardis
Tue Jan 20, 2015 6:57 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

mark_009_vn wrote:Pirate 3DMax


Nope. My pirating days are behind me. I'd sooner deal with Blender's exporting issues than pirate 3DMax.
by Ardis
Mon Jan 19, 2015 4:50 am
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

It's more that I was trying to prove to myself that I could actually finish a project if I was determined enough and failed. I agree with what you're saying about SC1 modding not teaching you much in terms of skills usable in game development. You could argue that it's practice at modeling, voice ac...
by Ardis
Sun Jan 18, 2015 7:13 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

I'd rather record myself eating broken glass and upload it to Youtube than touch SC2's map editor again. It was a headache figuring out how to even add a new unit and every time I tried to modify certain entry types, it seemed to hang for a few seconds, sometimes a whole minute (and potentially cras...
by Ardis
Sun Jan 18, 2015 11:43 am
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

Unfortunately, my modeling skills are... Well, crap. I can't make anything detailed enough that it would look good in a non-sprite based game, which is why I was sticking to SC1. Since then, I've gotten better over the years, but not by much. (three links; early 2008, late 2009 and 2011) If I were t...
by Ardis
Sun Jan 18, 2015 1:10 am
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

Re: It's been a long time.

Regarding rally points, that's not entirely true. I've tried making Terran addons and buildings that don't normally produce units have rally point buttons and I can't remember what it was, but rally points behaved very awkwardly or didn't work at all. EDITING... I'm a veteran (sort of) modder, I kno...
by Ardis
Sat Jan 17, 2015 7:54 pm
Forum: StarCraft Discussion
Topic: It's been a long time.
Replies: 34
Views: 3069

It's been a long time.

I'm thinking of finishing my old Starcraft mod I started back in 2006, or at least getting it to a point where a match can be run between the three factions, but on looking at it, I'm looking at some of the limitations that contributed towards me originally shelving the project: -Not enough weapons ...
by Ardis
Thu Dec 29, 2011 8:55 pm
Forum: StarCraft Discussion
Topic: Plugins and button actions
Replies: 4
Views: 726

Re: Plugins and button actions

I can at least help with the adding buttons part if you don't already know how to do that. I'm not a very active modder anymore (at least not anymore if I could even be considered active back then). Adding new buttons is done through FireGraft. If you don't know how to use it, I'm sure there are tut...

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