Search found 39 matches

by SkyStormer17
Mon Jul 11, 2011 7:54 am
Forum: StarCraft Discussion
Topic: How a good terrain should be?
Replies: 37
Views: 4892

Re: How a good terrain should be?

Your bottom piece seems just a tad bare on doodads, but this is coming from the guy who loads every map with those (which isn't ALWAYS the best of ideas, it really depends on what style your map is). The rest, however, look great! I'm interested to see this thing you're working on. If you need any ...
by SkyStormer17
Mon Jul 11, 2011 7:44 am
Forum: StarCraft Discussion
Topic: How a good terrain should be?
Replies: 37
Views: 4892

Re: How a good terrain should be?

Decent ice terraining, and a good ashland job. Ashland is really irritating in that it's limited on practically everything, from doodads to basic terrain types. It always seems to look good, somehow, though... Keep up the good work. Here's a few editor shots of an old map I made that had really awe...
by SkyStormer17
Sat Jul 09, 2011 7:06 am
Forum: StarCraft Discussion
Topic: How a good terrain should be?
Replies: 37
Views: 4892

Re: How a good terrain should be?

At the moment there's a few things I consider when I'm terraining. Let's start with... THEMES A lot of times the player is required to go from point A to B, and you'll often find that the "in-between" areas are what make up for the greater portion of the map. These segments are not always...
by SkyStormer17
Wed Jun 22, 2011 4:16 am
Forum: StarCraft Discussion
Topic: How a good terrain should be?
Replies: 37
Views: 4892

How a good terrain should be?

So, I was wondering, what is needed to make a good terrain for a map? How should it be? I know, of course, that each map's terrain is set to the needs of the map itself, but what I mean is a good terrain, one that looks natural. What must it have? How should I make it? Thanks! :)
by SkyStormer17
Mon Jun 20, 2011 2:51 am
Forum: StarCraft Discussion
Topic: Dark Swarm SE Download! (UPDATED!)
Replies: 31
Views: 4796

Re: Dark Swarm SE Download! (UPDATED!)

Legion wrote:
staredcraft wrote:Neither Links work anymore


Good.


What is good? That the links don't work? Why?
by SkyStormer17
Mon Jun 20, 2011 2:49 am
Forum: StarCraft Discussion
Topic: The NOMAD Saga
Replies: 102
Views: 19911

Re: The NOMAD Saga

Any news?? :)
by SkyStormer17
Wed Jun 08, 2011 5:54 am
Forum: StarCraft Discussion
Topic: Help with a campaign!
Replies: 4
Views: 958

Re: Help with a campaign!

I can run through a simplified version of my YouTube voice recording/editing tutorials and post it up if you find yourself interested in any of that stuff. Hey thanks! I don't think that will be necesary, though I found your videos quite interesting. ;) If I need any help I'll notice it through thi...
by SkyStormer17
Mon Jun 06, 2011 2:19 pm
Forum: StarCraft Discussion
Topic: [Campaign] Chronicle of the Beast
Replies: 49
Views: 6637

Re: [Campaign] Chronicle of the Beast

Stay tuned for a sec, guys; I've fixed up the issue with the map. Right now, I'm just doing some more extensive mod editing that I'm sure will be appreciated. EDIT: Fixed . It's fixed now. However, I have noticed something wrong with the music now. It seems to play several times at once, repeating ...
by SkyStormer17
Mon Jun 06, 2011 1:45 pm
Forum: StarCraft Discussion
Topic: [Campaign] Chronicle of the Beast
Replies: 49
Views: 6637

Re: [Campaign] Chronicle of the Beast

HelpMe wrote:I'm having the same problem. Apparently the fixed version you just posted doesn't work for me... stuck at the canyon w/ the creep colony. :gah:


Confirmed. I tried to play the new version and got stuck at the same place. :(
by SkyStormer17
Mon Jun 06, 2011 1:37 pm
Forum: StarCraft Discussion
Topic: Help with a campaign!
Replies: 4
Views: 958

Re: Help with a campaign!

Hey dude! For your colours problem, this is actually a quite simple but common mistake, I used to do it all the time. What you need to do is open up your forces and uncheck all of the 'Random Start Location' boxes, like this: http://img109.imageshack.us/img109/2870/forces.png For music, here's the ...
by SkyStormer17
Mon Jun 06, 2011 6:44 am
Forum: StarCraft Discussion
Topic: Help with a campaign!
Replies: 4
Views: 958

Help with a campaign!

So I have begun making some testing with the editor and making some maps to test my skills as a potential map and campaign maker. :p I even have a nice plot to convert into a campaign. However, I have many doubts about the editor. - Terrain is not hard to do. Once I got used to it, I found it pretty...
by SkyStormer17
Thu Jun 02, 2011 6:42 am
Forum: StarCraft Discussion
Topic: The NOMAD Saga
Replies: 102
Views: 19911

Re: The NOMAD Saga

Pr0nogo wrote:Here you are.


Great! Thanks! :)
by SkyStormer17
Thu Jun 02, 2011 6:40 am
Forum: StarCraft Discussion
Topic: [Campaign] Chronicle of the Beast
Replies: 49
Views: 6637

Re: [Campaign] Chronicle of the Beast

In the updated version, when I destroy the first Nydus Canal in that cave nothing happens. The Creep Colony in the entrance isn't removed or destroyed neither, and I can't continue the game. :(
by SkyStormer17
Wed Jun 01, 2011 6:29 am
Forum: StarCraft II Discussion
Topic: OFFICIAL: First HotS Campaign Screenshots
Replies: 61
Views: 7106

Re: OFFICIAL: First HotS Campaign Screenshots

I'm the only one who thinks that the Zerg Adjutant thing's voice just doesn't fit for a Zerg? She sounds too human, even more than Kerrigan. yeah I'm hoping they fix that in one of the videos there's also an amusing contrast between that girlyvoice adjutant and then the normal zergvoice "ourrr...

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