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SC Suvivors Character Dev: RALRAZIN by GnaReffotsirk on Mon Jul 30, 2012 4:00 am
Created preliminary model for Ralrazin.


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stress++ by IskatuMesk on Sun Apr 06, 2014 11:24 pm
So, this cat shit has been going on since December and still hasn't resolved. I still don't really know what's going to happen. It started with an eye infection and (presumably) this weakened the immune...

[ Continued ]

0 Comments Viewed 315 times
The Future of Crescendo Entertainment (and me) by Jim_Raynor on Wed Mar 19, 2014 11:48 am
It's been five months since my last blog entry, but I can't say I was ever that active anyway?

I'm looking toward the future again, which I tend to do a lot. Of course, if you spend too much time looking...

[ Continued ]

3 Comments Viewed 336 times
First Hour or So of Sly Cooper Thieves in Time by Theia_Loki on Sun Mar 16, 2014 4:39 am
So I got Sly Cooper Thieves in Time from Walmart yesterday. Compared to the usual price of $40, it was available for $19.83 plus tax. Waiting around for a game to become available for cheaper pays off....

[ Continued ]

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Retribution dies, maybe by IskatuMesk on Fri Feb 14, 2014 10:23 pm
I guess that comes as no surprise to any regular. As an incompetent, talentless neanderthal, I really can't seem to keep my pants on much less finish something.

The rough spot of Retribution was solely...

[ Continued ]

1 Comment Viewed 2010 times
Shifting Priorities by GnaReffotsirk on Sun Jan 26, 2014 5:11 pm
Now that I have online connection through the neighbor's wifi, focus on SC: Survivor as a campaign has been restored.

The animation thing can be pushed after the campaign's release, if the campaign itself...

[ Continued ]

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