Crystalmourn, The Exalted Arm of Angels
Meanwhile, in a parallel DF universe...

A ragged band of 7 dwarven peasants are sent out from the Mountainhomes into the harsh wilderness, exiled from their home. They have brought few supplies with them, and have nothing in their future except a long and desperate struggle against the forces of nature.

Yet, there is hope: for if they should persevere, they may raise a mighty fortress, testimony to the dwarves' legendary construction skills. A fortress grand enough to cause all stunted rapists goblins and tree-hugging faggots elves who gaze upon it to cower in fear.

Let it begin.
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- December 2013
   Thu Dec 12, 2013 7:15 pm
DF - Round 3: Angel Peak
   Sun Dec 01, 2013 12:53 pm

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Yeah, DF is dead.

Permanent Linkby AngelSpirit on Mon Feb 27, 2012 7:15 pm

If my inactivity didn't give you the hint, well, DF is dead now. Not because I don't want to, really, but because I don't quite have the time anymore. Oh well.

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Permanent Linkby AngelSpirit on Thu Feb 09, 2012 6:52 pm

My ImageShack account has reached the 500 image limit.

Suggestions for a new imagehost, anyone? I've looked around a bit, and I can't find one that meets the criteria I need:

- Up to 1MB per image. I play DF in 1366x768, and other games in 1280x1024, so screenshots can become quite large.
- No compression/resizing, unless you like your DF screenshots even blockier than they already are.
- No image limit. I'm already running into this problem, I'd like not to again.
- Preferably allowing bulk uploading. It'd sure as hell make my life easier.

If all else fails, I'll just dish out some money and get ImageShack premium, I suppose.

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Permanent Linkby AngelSpirit on Mon Jan 23, 2012 2:27 pm

Well, in a way.

Year 260, 1st Hematite (Summer)

The very first sight I'm greeted with after a 2-week break from DF:

Mmh, we needed the labor. Oh well, at least it's less mouths to feed. Food is becoming a problem, and there aren't many plants left outside to dig up.

Lavarinth organizes a party. Unfortunately, everyone else is sleeping at the time the party is held. Lavarinth drinks his cold dwarven beer alone, poor guy.

I observe myself while I sleep. However, not 10 seconds passes before something catches my eye:

Well, shit. Not sure if this is good or bad yet, but at least Taeradun will be receiving.

Oh, and while we're on the topic of relationships,


I predict a stupid wave of marriages and children soon. Let's hope this prediction doesn't come true, else we're probably going to have to cut up some horses.

Meanwhile, outside the fortress, elephants stampede across the grasslands!

I order HelpMe (who's currently busy gathering herbs) back inside in case the elephants prove to be aggressive, but they simply meander on towards the top right of the map. Once they reach it, they disappear from view; presumably they walked right off the map.


What the hell just happened? Did I seriously just witness an elephant crossing?

Ahem. Anyway,
Moghoppers. Lovely. Also shown is Jack, in the process of dropping his left sock on the ground. I haven't a clue why.

The work area containing all the workshops is still littered with stone shit. Unfortunately, due to the lack of migrants (and hence spare labor), it's not going to be cleared up for a long time. Well, at least progress is being made on the bedroom space.

25th Hematite

Lavarinth and IskatuMesk continue discovering ridiculous amounts of useless rocks and minerals. There's shitloads and shitloads of tin ore, but no iron, steel, or even copper. Also, what the fuck is up with all the smoke quartz; what are the faggots doing, discovering the same vein over and over?

Jack finally succeeds in removing his left sock (and shoe), where he then proceeds to hurl it on the floor proudly.
His left foot is now bare. Okay.

The wayward merchant ghost rips off Ricky's right foot, in the process spattering the mining tunnel with blood.

Somewhat bemused as to how the fuck an insubstantial spirit can rip off a dwarf's foot, I order the miners to vacate the tunnel and the place to be locked up until the ghost disappears.

Further research reveals that ghosts cannot disappear until their bodies are placed in a coffin. Well, shit. Why does Taeradun always pick the best times to sleep?

Fortunately, the ghost remains inert, hovering over Ricky's foot. Eventually Taeradun wakes up, eats breakfast, and finally prepares a coffin, putting the ghost to rest:

Well. One crisis averted. Unfortunately, I don't think Ricky is going to be active ever again. There's no convenient way to kill him off so he stops using up resources...yet. Alternatively, I can probably just make him a pair of crutches.

Dry season. Oh great, because we totally don't have enough food problems as it is. I hate my life.

Well, I learned what ghosts did today. I've ordered many more coffins to be made to prevent future incidents, but I wonder how much really has changed in DF since I updated. Well, only one way to find out...

Tags: Dwarf Fortress
Last edited by AngelSpirit on Mon Jan 23, 2012 2:30 pm, edited 1 time in total.

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Permanent Linkby AngelSpirit on Sat Jan 21, 2012 2:01 pm

You know, I completely forgot about this. Har har.

I have all the screenshots and whatnot saved already for the next update, just need to get around to uploading. Hopefully soon, but you know, I've been horrendously busy.

Tomorrow, maybe. Maybe.

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DF - And you thought I was dead!

Permanent Linkby AngelSpirit on Fri Dec 23, 2011 12:16 pm

Or something.

With the holidays all out, I'll have some free time for DF. Not as much as I used to, but I should be able to go at one update per week. Now, let's get this <insert dwarven automobile> rolling!

Year 260, Iforgotwhatmonthitis (Spring)
Ahhh, the smell of spring. Flowers, butterflies, and dead merchants.


The dead merchant's corpse is still rotting away. The horse corpses emit the occasional miasma cloud, but are otherwise inert. Also, another of the merchants died of thirst, though for some reason none of the guards are anywhere close to dead yet. Not thirsty or hungry at all.

Unfortunately, it appears that all the mean that the merchants brought has rotted away, leaving us with fewer food supplies than expected. Oh well.

With all the remaining merchants and their pack horses dead, I cautiously order the wall to be taken down. Fortunately, it seems the guards don't mind the death of their comrades, and they walk away without glancing back, leaving the merchants' goods out in the open.

However, miasma breaks out JUST as HelpMe, along with several dwarves with nothing better to do, run over to loot the piles of goods.
Shortly after, the dwarves are all complaining about having to walk through the miasma. Apparently seeing dead things makes them miserable. What a bunch of goddamn pansies.

Also, while browsing around, I notice a yellow bag in the storage. Curious as to what kind of items would cause a bag to be yellow, I took a peek inside..
You know, this is why we can't have nice things.

20th Timber(?)
I knew I shouldn't have put Jim_Raynor's bed next to High_Zealot's.

Well then. I hope the enlisted men don't mind High_Zealot's carrying her new daughter to the barracks and breastfeeding it while they're training. More importantly however, I hope High_Zealot isn't stupid enough to carry his (her?) baby into open combat, since I suspect the goblins will be giving us a call soon.

Hey High_Zealot and Jim_Raynor, what do you want to name your newborn daughter?

Oh great, another excuse for the dwarves to slack off. The last thing we need now is a lack of labor. There's two z-levels' worth of stone to be cleared out, you lazy sods!

Oh well. If nothing else, I guess it'll help get the dwarves' mind off the miasma engulfing the trade depot.

Wait, what?

Elves, huh? After the boatloads and boatloads of nothing but reed cloth that the elves gave me last time, I sincerely hope that they'll give me some better loot this time around. If not, then well...

..I have this lovely little trap prepared. Also, hi Jack.

HelpMe runs over to the trade depot and calmly sits down at the negotiation table. The elves quickly unload their goods, and proffer them to him...

You know what, fuck this.

Knowing full well what will happen, I order a freshly cut wooden log to be brought to the trade depot and shown to the elves.

As soon as I hit the "Offer" button, the elves quickly become enraged, and begin loading up their goods back into their caravans. Quick lads, trap them in! I order the wall to be completed to fence the elves in.

....Nothing happens.

The elves quickly finish loading their goods, and depart from the depot unhindered.


Okay, Taeradun better have a good excuse, or else-
Oh Christ.

The goblin thief makes a mad dash for the fortress entrance. He runs through the barracks, in the process disrupting Jack, High_Zealot, and Shadowflare. The three of them tackle the thief, but he's too fast. The thief escapes the fortress with a bruised left lower leg.

Hell, that took long enough.

Well, thanks to the lazyness of a certain mason, the elven caravan escaped. I suspect that they'll be back in some time, to lay siege to our little fortress. I'd have Taeradun drawn and quartered if we didn't need all the hard labor we can get right now.

Next time, I'll look at clearing the still-lingering clouds of miasma from the trade depot, as well as tightening up our defenses in case of future invasions, goblin or elven.

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