Year 205, 1st Moonstone (Winter)
Line up against the wall and drop your pants lads, it's surprise inspection time!
Not much has changed since the last inspection. The net worth of our armor and weapons has gone up a bit, thanks to the new steel weapons/armor that the dungeon master and company are forging.
Food and drink stocks are still very plentiful, enough to last several seasons if necessary.
The animal population is growing uncontrollably. That's not a bad thing though, since they don't use up any food or drink and can be chopped up into extra food if needed.
We need engineers. And more fishers. Unfortunately our only engineer died a few sieges ago, and nobody seems to want to be a fisherdwarf after the disaster with the local pike.
The military is roughly the same. There have been some new Champions added to the ranks to replace the ones lost in sieges. Two of the Wrestlers are currently training to become Marksdwarves.
The top level of the fortress has changed a fair amount since the last inspection.
The first thing you'll probably notice is the new cemetery, filled to the walls with coffins for the dead. In total about 30 dwarves have died throughout this fortress' 5-year history.
The traps at the entrance are still littered with junk, only even more so. The blasted lazy dwarves won't remove the goblin skulls stuck in the traps.
Also, the trade depot is filled with crap. But hey, nothing out of the ordinary there.
After a miasma attack from the butchery indoors engulfed the entire workshop area, I've ordered the dwarves to do butchery outside instead, where the wind blows the miasma away.
Moving down a level, we have the main area of the fortress, still consisting of mainly storage and workshops. Noteworthy changes are the new finished goods stockpiles in the bottom right, which contain bins almost entirely full of cloth looted from goblin corpses.
Note the unfinished ashery next to the carpenter's shop. It's been unfinished since the beginning of the last season.
You also might notice that some of our barrels are now grey. Those are the iron barrels, which are part of my efforts to try and fireproof our food storages in case the fire imps get sneaky. Unfortunately we won't be able to replace all the wood barrels that we currently have, but oh well.
I've barely been looking at the dormitory level at all for the past few seasons. For the most part, nothing has changed. The only notable difference is that the dwarves seem to have more personal possessions now, mainly coins.
The forging operation has been expanded to include many more smelters, so we can process the huge deposits of various ores faster. The blacksmithing crew consists of the Dungeon Master, two furnace operators, and a cook.
We haven't been using copper at all since we found iron and made steel. Most likely the copper will end up being made into barrels, bins, or bolts.
You'll notice that the magma tunnel has expanded a bit. This is because I had the magma tunnel set up to overflow and burn the nobles whose rooms were located where the magma is now.
Skipping down a few levels of stone, we have the current level of the mining operation. The dwarves finally finished mining out everything of value in z-level -7, and so have moved on to z-level -8. At this rate it's going to be years before we get deep enough to find any of the real valuable shit.
Also, the miners found some warm stone. I have no clue in frozen hell why there would be any warm stone on this z-level, since the magma pool doesn't reach this deep.
Well, that sums up today's inspection! Back to work, lads, there's no time to waste!
It's been rather slow this season. No goblin sieges this time around, sorry!
You've struck sunstone!
You know, out of the original 7 dwarves that embarked on this godforsaken journey 5 years ago, only 3 remain. Two of them are Champions with maxed out strength, agility, and toughness, and the third is both legendary carpenter and legendary woodcutter. Impressive combination.
A ragtag bunch of goblins pokes their head up near the fortress' entrance. I quickly order the military to charge them, but before they arrive, all but two of the goblins walk straight into the traps.
As for the two goblins that didn't get torn up by the traps,
Some time passes. It is now 9th Obsidian, Mid-Winter.
Monkeys have begun raiding our fortress and stealing things from the junk pile. They seem to be intelligent enough to avoid the fortress' traps, which is more than could be said for the scores upon scores of goblins that have tried to break their asses in during past sieges.
One of the traders gets a firsthand experience.
Before I can react, the trader grabs the monkey roughly by the ass, lifts him into the air, and hurls him across the map into the nearby river. The monkey is quickly torn apart by the multitude of pike. Ouch.
We're out of bones
Well actually, there's plenty of goblin bones that are stuck in the traps, but the dwarves are too lazy to stockpile them.
Logemked's first Ashery is erected in one of the farmer's pants. This should allow us to make glass from potash, since we don't have any sand available.
You've struck sunstone! (again.)
The new military recruits are making good progress.
Another dwarf becomes a Champion, bringing the total up to 8.
Then suddenly, almost all at once:
Okay, woah. Slow down there, I don't even know-
Well, I suppose that wraps up this year's events. The year is now 206, yay! Another year of sieges, retarded caravans, and lazy dwarves awaits! Strike the earth!
Tags: Dwarf Fortress
Last edited by AngelSpirit on Wed Sep 14, 2011 6:12 pm, edited 1 time in total.
0 Comments Viewed 2560 times
Year 205, 20th Sandstone (Autumn)
The trade caravan arrives.
Why hello, hello, hello. Please move into the fortress' trade depot, and take care not to step into the tra-
Oh, for fucks sake.
This time there don't seem to be any elite goblins along with the siege. Just a bunch of goblin wrestlers and some whip-goblins, as well as some faggot calling himself a Guard.
I assemble the military just past the rows of traps. They'll finish off anyone who gets through, hopefully...
....but of course, things never go as planned,
And, instead of holding ground beyond the traps, the military instead rushes out into the open. The axedwarf goes first, and gets quickly zerged by the goblins. Then, the Champions rush in and massacre the poor goblins.
Then, another wave arrives. One of the Champions decides to go play the hero, taking on the entire wave.
Okay, you might be a legendary Champion, but I doubt even you can handle all those gobli-
Blood sprays across the fields as the Champion utterly destroys the entire wave, suffering only a bruise to his left hand. Goblin corpses everywhere!
Then, yet another wave arrives, this time of Marksgoblins and Axegoblins. The Marksgoblins take potshots at the dwarves and manage to injure a war dog.
One of our Wrestlers dies before the Champions, at the head of their sparse squad, charge into the marksgoblins' ranks. They somehow take no injuries despite being visibly shot several times.
Soon, the goblins begin their retreat across the forest. The Champions and the remaining Wrestler pursue them, but the goblins are too fast.
Okay, siege over! I check the Champions for injuries. Fortunately, there are none, besides a bruised left hand.
Though, I did find this:
That's a lot of goblins. Also, lol random human in there.
Well, anyway, back to work! Not much has been happening outside of the sieges, unfortunately.
The mining crew struck some more random minerals, including copper, aluminum, and yellow zircon, whatever the hell that does.
One of the farmers apparently got possessed during the siege. He claims a craftsdwarf's workshop, in the process booting out my bolt maker. Fuck.
The farmer sits in the workshop muttering about cloth, "color stone", and shells. Since he doesn't seem to be actually going to collect any of the shit he needs, I presume he'll go insane soon.
...And, surely enough,
He clobbers a war dog to death with his bare hands before getting ripped apart by another war dog.
Well, that's another dwarf down to the coffins.
Some time passes. It's now late Autumn, and the onset of Winter will be here soon. Surprisingly little has happened. There doesn't appear to be any migrants this season, but whatever.
Hail! Welcome to the elites, dwarf. First things first, ditch your copper shit and get some real armor from the storage. And a proper weapon too.
After some musing, I decide that the new Champion will be an Axedwarf, to replace the one lost in the siege.
Well, excellent timing, I suppose. You'll be our Mace-wielder.
Okay, this is starting to get out of hand. I dunno, I guess you can take a sword. We're probably going to run out of steel weapons at this rate-
Well, nothing I wasn't expecting, with it being late Autumn and all. Hm...there's not much going on in the fortress, besides the regular siege which I have a feeling is going to gradually whittle down the military. Still, with all the new recruits wising up and becoming Champions, it shouldn't be an issue.
Tags: Dwarf Fortress
Last edited by AngelSpirit on Mon Sep 12, 2011 4:28 am, edited 2 times in total.
0 Comments Viewed 2434 times
Year 205, 1st Galena (Summer)
A vile force of darkness has arrived!
Upon closer inspection,
The goblin Mace Lord that headed the last siege has apparently been magically resurrected and is back for more hot dwarf action. Only this time, instead of bringing whip-goblins with him, it's mace-goblins.
He also brought his friend, who's heading another wave of speargoblins.
This is going to get rough. Rougher than the last siege.
To make matters worse,
Yet another wave soon arrives, led by an Elite Marksgoblin.
I quickly order the lads to get back inside behind the wall of traps. Fortunately, this time around the goblins seem to have spawned some distance from the fortress, and everyone makes it in okay.
Well, almost everyone.
Two of the Champions are stuck outside, and get intercepted by the first wave of speargoblins. The goblin Pikemaster, running at the front of his force, reaches the Champions first. Unfortunately for him, one of the Champions manages to score a lucky blow to the goblin's brain, rendering him unconscious and allowing the other Champion to spear him through the ass.
Then, the rest of the speargoblins arrive. Both of the Champions go berserk and decimate the entire wave, suffering only minor bruises to various body parts. Quite impressive.
But then, the next wave arrives, headed by the Elite Marksgoblin. He manages to fire off a single bolt, injuring a Champion's left shoulder, before the Champion in question runs up to him and plunges his spear right into the goblin's chest, somehow maiming both lungs and the heart in a single strike.
Once the Elite Marksgoblin is dead, one of the Champions decides to attempt to take on the entire next wave, solo-style. Leaving his buddy behind, he runs straight up to the approaching goblins.
The Champion slays several goblins with his legendary wooden spear, before the goblin Mace Lord reaches him. The two quickly get into a pit fight to the death, but the onslaught of at least 10 goblins plus the Mace Lord takes its toll on the Champion. After the Mace Lord is eventually slain, the remaining goblins zerg the Champion. Exhausted after having been brained by the Mace Lord, the Champion kills one more goblin before his head is torn off and he finally dies.
As for the other champion...
He too, decides to take on an entire wave of goblins by himself. Fortunately though, there's no elite goblins left to lead this wave, so the poor goblins are utterly destroyed by the Champion.
But soon after, while retreating to the fortress,
A wave of marksgoblins spawns right on top of the Champion. After slaying a single goblin before getting pierced by no less than 15 bolts, he too dies.
After the two Champions die, the remaining goblins charge the front of the fortress, and walk straight into the rows of traps. They are rapidly sliced up into so much expired tuna, and after about half of them die, the rest of the goblins retreat, ending the siege:
I do a quick survey of the fortress to make sure everyone is alright. Unfortunately,
The upper miasma dies down almost immediately, which is fortunate since that's where the food is stored. I quickly order the doors to the remaining miasma-filled room to be locked and shut tight. It should hopefully quarantine it.
Okay. The siege is over, and everything seems to be under control. Now then, let's-
The Dragon charges for the main entrance. An unlucky dwarf gets in its way, and before I can react, a massive(seriously, it's like 30 fucking tiles wide and 10 tall) pillar of flame erupts from the dragon's mouth, completely incinerating the poor dwarf, and lighting the nearby shrubbery on fire. Man, if only we could reproduce that to deal with the nobles.
Then, the Dragon charges into the traps, which have already saved me twice,
And, like clockwork, the dragon is knocked unconscious by the traps, which proceed to then pierce both its lungs and heart, just like with the Elite Marksgoblin. Soon after, most of the remainder of the Dragon's body parts are pierced through and it dies.
Wow. This has certainly been an eventful summer.
Now, foebeasts aside,
We finally got rid of the Tax Collector.
And, soon after:
Heh heh. Blasted nobles - that should teach you a thing or two about strolling in my fortress and making outrageous demands.
The trade caravan arrives. This time it's the elves, though all they brought me was rope reed cloth. Sigh.
The magma forge operation has been going full swing. Unfortunately, due to the lazy dwarves, all 3 forges are cluttered up with crap that greatly slows down progress.
But, just as I'm about to order the forges to be cleared up,
Wow, already? That was a pretty short season. Well, lots of stuff happened, but as always, there's still mountains of stuff that remains to be done. For one, we need to loot the goblin corpses of all their valuables, and we definitely need to see what meat we can get off the dragon corpse. We'll also need to get coffins prepared for the two dead Champions, though the dwarves are probably going to be lazy faggots...
Last edited by AngelSpirit on Thu Sep 08, 2011 11:56 am, edited 2 times in total.
0 Comments Viewed 2522 times
Year 205, 16th Felsite (Spring)
Well, well, spring. Unfortunately there's no dead dwarves to announce the coming of the new season this time around, but the miners did find this rather quickly:
Closer inspection reveals that galena can be smelted down into silver. Sweet. We now have most of the precious metals: gold, silver, platinum, and bronze. But while I'm in the middle of assigning the jobs to the smelters to melt the galena down,
A goblin siege! Headed by a Mace Lord, no less. He seems to have a bruised brain though.
A quick check of the goblins' equipment shows that they are all armed up with iron whips, iron shields, and iron chain mail, while the Mace Lord wields a mighty steel mace.
And, in addition to the primary wave of whip-wielders, I notice that there's a second wave of marksgoblins approaching from the right side of the fortress.
This could get rough.
I order the dwarves back inside, while positioning the military just past the rows of traps, in case a few goblins get through. Unfortunately though, before the dwarves make it back in, the goblins rush down from the nearby hills and massacre everyone standing outside, including most of our Wrestlers, as well as our Speardwarf and a Champion. Ouch.
The cook becomes inspired by the carnage outside. Well, perhaps "inspired" isn't exactly the right word to use...
After the whip-goblins finish off all the dwarves outside the fortress, they charge the main entrance and run right into the weapon traps. Goblin blood sprays all over the walls, while the few goblins that make it through the traps are torn to pieces by the military waiting just beyond. The Goblin Mace Lord hangs back until a few marksgoblins arrive at the scene, then charges into the traps himself. The traps show no mercy and rip both of his legs off, followed by his bruised brain.
The marksgoblins, on the other hand, prove to be much more deadly. Standing just beyond the lines of traps, they begin taking potshots at the dwarves from outside. Several dwarves are injured before I get the military's asses in gear and send all 6 of the remaining Champions outside. The marksgoblins are ruthlessly butchered by a variety of copper and iron weapons, and just like that, the siege is over.
Whew, siege over! Get back to work men, we've got a lot of cleaning to do!
Oh, and by the way, about that possessed cook,
And, surely enough...
Upon closer inspection, the statue is worth a fortune. 20000 wealth will buy the fortress enough steel to arm up the whole military, and then some. Hopefully the cook won't mind his "construction" quietly being sold off to the next caravan.
Suddenly, one of the injured Axedwarves throws a tantrum! Despite his mangled right lung, he picks himself up off his bed, runs to the dining room and proceeds to smash a table before hurling his axe at the wall.
Suddenly he calms down and returns back to his bed, where he resumes resting, leaving his axe sunk into the dining room wall.
Well, in the aftermath of the goblin siege, many of the dwarves are unhappy that their friend/lover/whatever died and as a result are generally being unproductive. Lazy faggots, there's no time to mourn! We've got to get those goblin corpses stacked outside before miasma hits us! There's also the smelters to operate, the iron armor to be forged, and somebody's got to pick up the Axedwarf's steel battleaxe.
After a small amount of time,
A barony, you say?
The Baron arrives along with a bunch of peasants, farmers, and fishers. But since we already have too many farmers and peasants are useless sods, I order everyone but the fishers to be drafted into the military to replace the dwarves that died in the siege.
As soon as she arrives in the dining room, the Baron immediately mandates the construction of 16,000 wealth worth of coins, which must be made in pure gold. Yeah...no. If you think I'm going to waste all my precious gold making some pathetic little coins, you got another thing coming. Tell you what, why don't you and your husband go to your rooms and we'll...discuss...this further.
Never mind that your rooms are right next to the magma pipes...heh.
So, about that coin mandate...oh, what's this, the magma's seeping in from the nearby pipe! Oh no! It's almost as though it was all planned!
LET SWIFT DEATH RAIN UPON THE NOBLES
Well, that was fun while it lasted. I'm definitely going to do that again. Where's the tax collector...
And that brings this season to a close! Next time, we'll see about getting the remaining unproductive nobles their own rooms - right next to the magma pipe, of course. The tax collector should be a good place to start.
0 Comments Viewed 2204 times
Registered users: No registered users