Since absolutely nothing has been happening as of late, and since I'm getting quite bored of this fortress now, I've decided to order the miners to breach into Hell. The bottom of the map is 3 z-levels below the mine; this means that even if we tried to avoid Hell, we'd get there sooner or later, and I'd rather have it be sooner than later. For now though, we need to get the dorfs prepared; I'll be damned if we're just going to strut blindly into Hell.
Year 207, 4th Moonstone(Winter)
I've ordered the miners to stop digging out random mining tunnels and instead dig out a small room, about 50 by 20 tiles, that will serve as our defense point against the demon hordes. However...
It seems that the miner can't find whatever the fuck it is that he needs, and soon enough:
The miner is quickly torn apart by two war dogs that I assigned just in case the dude went insane. Well, he was one of our inexperienced miners; no real loss there.
Our bar storage is finally full. But on the plus side, we've gone through almost all the silver ore! Ordered the storage to be expanded, so we can finally get over the silver crisis.
The thief makes a mad dash out of the fortress, but unfortunately for him, he bumps into a war dog near the fortress' entrance.
I've ordered the magma forges to get busy forging silver bolts, ballista arrow heads, spare crossbows, and a whole bunch of other shit. We're not going to lack for silver though, that's for sure!
But it seems the dwarves have other things on their minds.
Well, that wraps up the main events of this season. As soon as the preparations are ready, I'll order the miners to dig straight down into the bottom of the map, and all hell shall quite literally come forth.
Let's take one last look at the fortress though. Surprise inspection time, lads!
Z-Level 0, Main Entrance
You'll notice the pools of vomit lining the entrance hallway. I've no idea where those came from, maybe the kobold thieves? Meh, the dwarves don't seem to mind stepping in the vomit and getting themselves covered in it.
Z-Level -1, Workshop & Storage Room
Not much has changed here, not much at all. The only significant difference is the new siege workshops over on the left, which are busy making ballista parts and arrows to prepare for the upcoming demon invasion. All supplies are, as always, plentiful.
Z-Level -2, Dining & Dormitory Area
You'll notice that the dining room is filled with animals. All the dromedaries, cows, donkeys, cats, dogs, and even mules seem to live exclusively in the dining room, where they breed uncontrollably. The dwarves have been complaining recently about crowded dining tables; hah, they won't be crowded for long!
Also, I've placed statues in random dwarves' bedrooms, to help alleviate whatever annoyances the dwarves encounter in their daily business.
Z-Level -3, Blacksmith's Forge
The forge room. You'll notice that the stocks of ore have finally been exhausted; you'll also notice the huge pile of bar bins. I believe I've gone over those already, so I'll spare you the details and just move on lower.
Z-Level -4, Magma Incinerator
Heh, the magma pipe room. This place has seen more than its fair share of meddling nobles throughout the seasons; I'll miss this place, where the fumes from the recently disintegrated still linger in the air.
Each z-level from -5 all the way down to -12 is basically the same, just countless mining tunnels filled with more random minerals then anyone could possibly make use of. So let's just jump down to z-level -13...
Z-Level -13, Gates of Hell
This is the room that we'll be using as our holding point against the demons. There are ballistae on both sides; they'll be kept well stocked by the pile of ballista arrows right next to them. The idea here is to force the demons to travel past the fortifications(which, by the way, our maksdwarves can shoot through) and into the 1-tile-wide corridors with ballistae pointing right down them. Any surviving demons will be met by the squads of Champions. All the remaining military that aren't Champions will guard the ballistae.
And lastly, the overview report. We have a full 29 military dwarves, 12 of which are Champions, and one of which is a Markschampion(though the sod still sucks at aiming despite this). There are, as you can see, 181 animals. 51 of them are war dogs assigned to various military and the miners, and the other 130 are all those random animals you saw prancing around the dining room. Food and drink are still more than plentiful.
Well, that about sums up today's entry! Next time, we'll ready the final preparations, then breach the floor into Hell. The end is nigh!
Tags: Dwarf Fortress
Last edited by AngelSpirit on Sun Oct 16, 2011 6:24 am, edited 1 time in total.
2 Comments Viewed 4025 times
No, really. I've fiddled around with the game settings and upped the speed a bit; should help get through this boring stretch faster.
Year 207, 16th Limestone(Autumn)
Converted some useless faggots into miners, including a gem cutter, siege operator, animal trapper, and some sod calling himself a lye maker.
The animals seem to have started taking a liking to some of the dwarves.
The farmer has 5 cows following him everywhere he goes. How fitting. I know the Animal Trainer has about 12 dogs following him, but I can't seem to find the dorf to take a screenshot. Who said dwarves weren't camera shy?
Well, there goes the steel armor. I order the woodcutters to get off their asses and chop me down some trees so we can burn them down for charcoal. Let's hope the elves don't decide to pass by while we desecrate nature.
Finally, a caravan with real goods! Do come in, and take care not to-
Ignoring his thirst, he drops his goblet of prickle berry wine and runs at full speed towards the downward stairs. This is bad...is he claims a metal forge or smelter, it could seriously slow down metal processing.
Thankfully though, the dwarf claims the deserted Mason's Workshop on the fourth floor. That old stone-grinder hasn't been used in years; I doubt anyone will notice its temporary loss.
After rummaging around in the nearby rocks...
Who the fuck gives a name to a sewage grate? I'm convinced that the years upon years of nonstop mining and discovery of 5 billion minerals are starting to take their toll on the miners' sanity.
Sigh. Moving on,
A proper archery range is finally designated for our Marksdwarves, where they'll actually have to work at getting a good shot. Not like the old archery range, which was so small the Marksdwarves were within clubbing range of the targets.
The miners have finished digging through another z-level. Bah...until we find Adamantine, I'm going to space out the tunnels farther from each other so I don't have to waste my time endlessly watching random minerals get struck.
Sigh. I really wish something would happen. In compensation though, I had all the military stand outside next to the dump for a group picture. Say "dromedary cheese"!
Tags: Dwarf Fortress
Last edited by AngelSpirit on Thu Oct 13, 2011 4:09 pm, edited 1 time in total.
2 Comments Viewed 3988 times
No, really. Nothing has been happening in the fortress as of late, besides the miners going LOL HEY LOOK I FOUND MROE MINERULZ every 10 seconds, which is really starting to get on my nerves. But whatever.
Year 206, 1st Moonstone(Winter)
The elven caravan arrives. Despite my repeated requests to the liaisons and to the dwarven gods to send me something other than reed cloth, the caravan brings nothing but, you guessed it, reed cloth. Well, not absolutely nothing; there were a few golden salve barrels, but at fucking 1500 wealth a barrel there's no way I'm buying that shit.
This illustrates my point quite nicely. The screenshot seems to have gotten horrifically mangled by ImageShack, so my apologies in advance.
The 300 wealth that you see there in red is all that I ended up buying from the caravan (some random berries). I traded a single goblin sock and that somehow covered about 25 berries.
The elven caravan still hasn't left the fortress. They're just idling at the trade depot. If they haven't moved by the time summer comes, I'll have to see about using pressurized pumps to bring some magma up there.
Also, we're out of bins! Bin crisis, everyone!
I order all the magma forges to stop whatever the fuck they were doing before and make more bins to store the mountains upon mountains of goblin cloth that are [img]still[/img] being harvested from long-rotted corpses.
The kobold thief makes a mad break out of the fortress. Unfortunately, one of the war dogs just happens to be passing by. Unfortunately(again), a war dog somehow fails to kill an unarmed and naked kobold thief, instead getting himself stunned. The thief continues his mad dash out of the fortress,
When another thief is discovered. By now, one of the Wrestlers has arrived at the scene, and although it's too late for him to catch up with the first goblin thief, he quickly grabs the other thief, and the two get into a wrestling match...
Until the war dog finally recovers from being stunned...
...and rips both of the poor kobold's arms off. One of the arms flies straight up, while the other gets hurled towards the nearby pond at an impressive velocity, before making contact with a stout willow tree.
The miners have finished with the next z-level. On to z-level -12!
Hey, look, it's the Champions! All in one room! That's a rare sight; usually the lazy slobs are either napping off in their bedrooms or are guzzling food and drink in the dining room.
OH GOD NOT AGAIN
Apparently the stupid faggots back at the Mountainhomes haven't learned their lesson yet about sending me nobles. Hmph. Well, to the magma channel with all of you! Come on, chop chop, let's not waste any time here!
Hehheheheh. The process is almost automatic now.
There's still not a lot happening. It's as though the fortress is just waiting for some great catastrophe to fall upon it, but so far that hasn't happened. Perhaps next time.
Also, I seem to have played right through spring. Either that, or I missed the announcement. Whatever, the year is 207 now! Whoop-de-goddamn-doo!
Tags: Dwarf Fortress
Last edited by AngelSpirit on Tue Oct 11, 2011 12:04 pm, edited 1 time in total.
2 Comments Viewed 4191 times
Well, well, well, well, well. Let's get this long-delayed train rolling!
I do apologize for the lack of updates recently, but not a lot has been happening in DF.
Year 206, 2nd Limestone (Autumn)
The relentless onslaught of the miners continues.
There are so many minerals coming in that I gave up a long time ago on trying to set stockpiles for them and instead have now opted to just leave them sitting around in the mines until someone needs them. It's a long walk to pick them up, and it's also probably inefficient, but who the hell cares.
The 5 magma smelters are operating 24/7/52, but unfortunately have long since become cluttered and unable to keep up with the constant influx of the earth's hot load.
Oh by the way, did you know that smelting galena ore into silver produces lead as a byproduct? So now we not only have tons of silver, we have tons of lead as well!
And when I say tons, I mean tons.
Each of the X-squares is a bin. Each bin can typically hold about 10 bars; you can see no less than 40 bins in the picture. You'll notice we seem to have run out of bins, hence the many other bars just strewn all over the place. The bars of purple metal you see there are some exotic mineral I bought off the merchants a while back; no idea what the hell it's for.
This represents roughly the contents of each bin. With the exception of the odd copper/steel/iron/gold bar, the bins are filled entirely with silver and lead. This should give you roughly an idea of how deep in silver and lead we are.
Oh, and the stockpiles for the raw, unprocessed ores are still filled up. The miners are making sure of that!
There's a raw turtle, stuck just behind a cage trap. Somebody better pick that up before miasma starts spreading!
A thorough search of the fortress yields no possible cause of death. I can't even find his corpse...which means either he fell into the river and got zerged by the pike (not likely), or he's already been hauled off to the coffins. Well, either way, we're now one speardwarf down. Damn.
O HAY THAR!
I trade about 12 bins of goblin cloth to the humans in exchange for all their food and drink. They brought plenty of meat.
Some time passes.
Hey, that's not silver! Unfortunately, the stockpiles for metal ore are packed with galena and silver right now, so we can't store the platinum for later use. Ah, well.
The war dogs seem to have taken a liking to the blacksmiths.
Meh, that was a pretty short season. Let's keep moving on till spring, shall we?
Year 206, 1st Moonstone (Winter)
The relentless onslaught of the miners still continues.
But suddenly, one of the gem cutters gets taken by a mood!
After nicking a few random gems from the miners' pants,
Soon after that...
Uh-huh. Well, I guess we might as well stash the...thing...away until we can pawn it to the next caravan.
One of the miners apparently gave birth to a boy, in the middle of the mine.
You know, I swear the seasons are getting shorter somehow.
Hm...there's not been a lot going on in the fortress lately. The military is gradually training up, but is certainly taking their sweet goddamn time. Not like the wave of Champions that occurred some seasons back.
Well, till next time, I suppose. One of these days though, I'm going to slap those faggot miners right in the face.
Tags: Dwarf Fortress
Last edited by AngelSpirit on Wed Oct 05, 2011 3:50 am, edited 1 time in total.
1 Comment Viewed 3667 times
No, I am not dead. Yes, I will update DF soon. As soon as I get off my butt and actually finish the next season....
Also, as soon as I finish reading "Bearing An Hourglass" by Piers Anthony. Excellent book.
Last edited by AngelSpirit on Mon Oct 03, 2011 5:54 pm, edited 1 time in total.
0 Comments Viewed 2806 times
Registered users: No registered users