Crystalmourn, The Exalted Arm of Angels
Meanwhile, in a parallel DF universe...

A ragged band of 7 dwarven peasants are sent out from the Mountainhomes into the harsh wilderness, exiled from their home. They have brought few supplies with them, and have nothing in their future except a long and desperate struggle against the forces of nature.

Yet, there is hope: for if they should persevere, they may raise a mighty fortress, testimony to the dwarves' legendary construction skills. A fortress grand enough to cause all stunted rapists goblins and tree-hugging faggots elves who gaze upon it to cower in fear.

Let it begin.
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AngelSpirit
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   Thu Dec 12, 2013 7:15 pm
DF - Round 3: Angel Peak
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Patience...

Permanent Linkby AngelSpirit on Tue Nov 01, 2011 8:47 am

I've been caught up in school work recently. Expect the gap between updates to become larger than normal, as it simply takes too many hours to go through a season. Although I have tried upping the game speed, after a certain point it just gets uncomfortable.

Anyway. I'm sorry, but please be patient. The next update should be around the end of the week.

Also, Happy Halloween!
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Last edited by AngelSpirit on Tue Nov 01, 2011 8:51 am, edited 2 times in total.

1 Comment Viewed 2931 times

DF - You require additional labor!

Permanent Linkby AngelSpirit on Thu Oct 27, 2011 11:40 am

It's been a while. I know, I know, I suck at timely updates...but I've been busy these past few days, and I haven't had much time to play DF.
That being said,

Year 259, 2nd Hematite (Summer)
(If you'd like to be a dwarf in this fortress, let me know. I'll be fast running out of people to name dwarves after as the population grows, and volunteers are of course welcome.)

Dear diary,

The miners are retarded.
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See that scattered, nonsensical mining pattern? Notice how the blocks are mined completely irregularly? This shape is preventing me from using the area (most workshops require a 3x3 clear area), but it seems the miners are too goddamn scared to finish mining out what they started. Christ.

Oh, and speaking of the miners...
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Behold, our beloved administrator Lavarinth! "large deficit of willpower" sounds about right, wouldn't you agree?
(No offense Lav! <3)

The thirst mechanics seem to be changed in this version of DF. Instead of the dwarves instantly dropping whatever they're doing as soon as they get thirsty, it seems that a thirsty dwarf will finish his current job, and then go rape a drink barrel, as opposed to just going "SORRY DUDE I CAN'T DO <insert task here> BECAUSE I'M THIRSTY".
While I like this change, I'm curious to know what happens if the dwarf's current job takes a really long time. I'll have to experiment with that sometime once I can spare a dwarf or two; right now we need all the goddamn hard manual labor we can get.

Anyway,
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wat

Looks like making all that stone shit led me to become a Stonecrafter. Curiously enough, nobody else has changed professions yet. Also, IskatuMesk just became a legendary miner. If only Lavarinth could follow your example!

Also, there appears to have been a gem explosion on the first floor.
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28th Hematite
The powers of thirst and hunger have finally led Lavarinth to dig his way out of the trap that he put himself in:
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As soon as Lavarinth gets out of the mine, he immediately runs to the food storage and takes an entire lobster, proceeding then to bring it to the dining room and devour it in the span of about 3 seconds. IskatuMesk opts for a turtle instead.

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Well, it's about time. Let's see what we-

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oh GOD

ShadowFlare was originally a Beekeeper, but you know, I seriously doubt there are going to be bees anywhere near the base of this fucking mountain, so she got drafted into the military. High_Zealot is a Miller-turned-Commander who got to be the lucky sucker to watch ShadowFlare perform fighting demonstrations, which seem to have replaced the old sparring system:
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The new recruits immediately set to work down in the mine, hauling out the stone shit that the miners left behind. I probably should've set the dump pile to be closer to the fortress, but whatever.


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This will be the new workshop-complex. As you can see, it's almost identical to the one in the last fortress. I lack creativity, sue me. It'll be a while before it's operational, though.

Meanwhile,
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TOAD BODIES EVERYWHERE
That's a marmot in the picture there. They're mostly harmless to us dwarves, but make a living beating up toads and dragonflies. Saves our cats some trouble.

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Hooo hum.
The new migrants are, for now, only serving for hard manual labor, mainly stone hauling to clear out the second floor. Until the area is cleared and we have stockpiles set up, we'll have to live with workshop-clutter.

Tags: Dwarf Fortress
3 Comments Viewed 4583 times

DF - A fresh start!

Permanent Linkby AngelSpirit on Thu Oct 20, 2011 12:02 pm

And this time, I guarantee you there won't be any year-long boring stretches and (hopefully) ridiculous amounts of minerals pouring in! Let's get this train rumbling along!

Somebody has requested that I name the dwarves after members of CC and SEN. I hesitated at first, thinking that it would look too much like an imitation of IskatuMesk's fortress, but eventually I gave in.

So I picked the first seven people I saw in the General Discussion forum.
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Yes, that is me there, the craftsdwarf. I will be accompanying this godforsaken expedition to hell, or wherever the fuck it is that we end up.
We have HelpMe, the expedition leader, bookkeeper, broker, accountant, and whatever the hell else administrative we need. He's also a plant-gatherer.
There's Pr0nogo, who will be our farmer, brewer, and secondary plant-gatherer. He appears to be a female.
Then there's Taeradun, our mason and building constructor. He'll have plenty to do once the fortress gets rolling.
Following up, we have Lavarinth and Iskatumesk, our two miners. Lavarinth is also responsible for wood burning, which we'll need down the line if we don't find any magma for metal smelters.
And finally, there is Milldawg, who does everything wood-related. Wood cutter, carpenter, and even crafter. He, like Taeradun, will be kept quite busy in the fortress' early stages.

Year 259, 1st Granite(Spring)
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Alright. We'll be embarking to the base of a mountain, with plenty of stone, some sparse trees and shrubs, and a somewhat chilly temperature. I'm running the newest version of DF this time, with lots of stuff changed. Hopefully it doesn't look too diff-

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WHAT THE FUCK

The first thing I am greeted by is the sight of bamboo everywhere (each of those letter f's and sapling-looking things are bamboo). Despite the fact that this is supposed to have been a chilly climate, there are also palm trees growing nearby.
I am the dwarf in blue; HelpMe is the noble-looking guy in purple; Pr0nogo is the farmer in brown; Taeradun is the white-as-limestone dood; Lavarinth and Iskatumesk are the two miners; and Milldawg is the guy in yellow with lots of hair. We've also brought 2 horses, 2 dogs, and 2 cats.

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There is a strangely-flowing brook at the top edge of the map. The strange thing about it is that it doesn't appear to be actually flowing anywhere. The water is just....there. I can't tell for sure yet whether there are pike in the river, but there do appear to be some carp floating around. In addition to the brook, there are several pools of murky water scattered around the map.

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Shown here is the base of the mountain. The mountain extends up about 17 z-levels or so, but strangely enough the entire thing is coated in grass and shrubs. It appears to be made of rock salt and marble, and is roughly in the shape of a triangular penis prism.

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Alright lads, let's get cracking!
I order the miners to get started right away on gouging out a hole in the side of a hill. Hopefully we'll be able to stay here well enough and expand to the nearby mountain when we can, where it's marginally safer. For now though, this will do.

1st Felsite
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The fortress is going fairly well so far. I have a Carpenter's Workshop, a Craftsdwarf's Workshop, a Mason's Workshop, and a Still all up and running. Shown in the picture above is our farm, as well as exploratory tunnel to find out of the whole mountain is really made out of rock salt.

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The cats are on a killing spree. At least 10 lizards have been chomped up by the cats, and rumour is going around that even one of the horses had a go at it and stomped on a roach.

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The miners quickly dug away the dirt floor near the entrance, then moved on a z-level lower to start mining out what will be the main level of the fortress. However,

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The miners seem to have trapped themselves in and are too lazy to dig a way out. Don't complain when you get hungry since you're cut off from the food supplies, you sods!

But in the middle of \facepalming I notice something.
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I think this is a horrible, horrible omen.

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Mmh...even the message is different.
Well, this marks the start of the new fortress! Although I am worried about the stocks of food and drink, everything looks to be holding out okay for now. The first trade caravan is scheduled to arrive in winter; hopefully we can hold out until then and get some goods made so we actually have something to trade. Well, time to put myself to work! Strike the earth!

Tags: Dwarf Fortress
Last edited by AngelSpirit on Fri Oct 21, 2011 8:44 pm, edited 2 times in total.

8 Comments Viewed 7386 times

lol

Permanent Linkby AngelSpirit on Wed Oct 19, 2011 2:00 pm

CATSPLOSIONS
http://www.mkv25.net/dfma/movie-518-nuclearcatsplosion




Also, I've given up on the current fortress, since there's nothing to do. I'll be starting a new fortress soon, but more details later. I *will* be using the latest version of DF this time, so expect a bunch of changes.

Tags: Dwarf FortressCatsplosion
2 Comments Viewed 4049 times

you got to be joking me bro

Permanent Linkby AngelSpirit on Tue Oct 18, 2011 4:24 am

After digging around in the lowest two z-levels there does not appear to be a demon pit on this map.

What the fuck. If there's no demon pit, then I'll have to cancel the glorious battle against the demon hordes and just flood the fortress with magma. D:

Tags: Dwarf Fortress
Last edited by AngelSpirit on Wed Oct 19, 2011 2:02 pm, edited 1 time in total.

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