There's nothing quite like that inexplicable feeling you get when you're playing a game like Super Mario Brothers on the NES. You're holding down the directional pad, hitting A and jumping over pits, on enemies, and even up head first in to solid bricks to have power-ups pop out. You're not always thinking, and when it all clicks in to place you manage to speed through a level with little to no trouble.
Sure, it's true, there are going to be a number of failures. You're either going to clip a piranha plant or misjudge a pit and fail miserably; however, you always seem to feel driven to get right back in to it and beat the level.
Anyways, that sensation seems to summarize how the first downing of Lich King went for us. I can't necessarily comment for everyone else; though, for me it was more a feeling where we were moving in total sync. The tanks were transitioning, the raid was moving where it had to and more importantly only when it was required. The healing was in total sync, and we were jumping every obstacle just in time to beat the level.
We definitely reached the castle during that run, fireworks and all!
Just in time to continue killing new and interesting Internet Dragons!