News and Updates
StarCraft Patch 1.1 Preview

Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you.
To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.
Balance Changes
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.
- Maps
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.
Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
And Beyond...
We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.
We'll see you online!
Discussion has already been actively occurring in our StarCraft II forum, make sure to share your thoughts with us as well! Thanks to Hunter_Killers for relaying this information.
Source: Battle.net
StarCraft II Patch Updates

"(Hopefully this doesn't read too harsh, it's been a tough Monday. ;) <3 <3 <3)
Our intent is not to have a game with broken balance in an attempt to sell an expansion. That should go without saying. It makes me sad it isn't.
Our intent is also to not apply knee jerk fixes based on the first few weeks as understanding of the game and strategies are still in flux. The game is young, and we don't feel that it would have been helpful to progressing peoples understanding by throwing in tons of fixes based on flavor-of-the-week (or day, or hour) strats.
We see a lot of variation between the regions. Making a change for how NA players play may be completely ridiculous for how KR players play, and actually mess up a balance there. For instance 10 of their top 20 players are zerg. So that's one place where we have to be mindful and careful and attack balance issues with great prejudice.
That said. There are balance changes coming. What everyone was seeing in beta with tons of quick balance changes are because it was in beta and we feel we can get away with throwing out a lot of 'we think this may help' type fixes. With a live environment we're not going to throw stuff out there unless we're pretty sure. We've played. We've looked at data. We've looked at each region. And then we act. Which isn't to say we may not be wrong from time to time, but it's a more measured approach than beta players may be used to or expecting."
Source: Battle.net Forum: Blizz refuses major balance fix til expansion
BlizzCon 2010 WoW and StarCraft II In-Game Items

Source: BlizzCon 2010
Blogging Online!
Some of you may have known, others may have been clueless, but Campaign Creations is slowly upgrading to state of the art technology using holograms and Web 42.0 research. Unfortunately, none of that will be available to public for another few years, so for now we have enabled Blogging! Members can now blog to categories relative to life, gaming, their own projects, and just about anything. We encourage everyone to not only blog, but also read. Learn about your fellow community members and take a moment to share a comment with them on their blog. And to top it all off, learn about your favorite projects including Life of a Marine, Legacy of the Confederation, and more as our Campaign Creations staff constantly update you on the development and showcasing new aspects of their projects. While the function of blogs is currently straight to the point, we'll be enhancing the blogging system in the future; however, take the time to write your first blog post, with many more to come! Welcome to yet another step forward in future of Campaign Creations and its community.Frenzied Firebat Saturday
Frenzied Firebat Saturday (FFS) is an event hosted each week where new and old members of Campaign Creations take some time to unwind online in StarCraft 2. Whether checking out new custom maps or duking it out in a variety of melee scenarios. There's no better time to hop on and cook some Zerg with friends.Check out the dedicated thread for the quick VIP list of participants. Note that the start time is at 6PM PST (GMT-8).
Feel free to register and add your name to the list. It's just that easy! As the event begins people will be wrangled in to a party by one of our friendly hosts and that's when the fun begins. If you're shy about registering on the forums, then hop online StarCraft 2 and contact Honejasi.300, as he's traditionally our master of ceremonies.
Source: Campaign Creations Facebook Fanpage
Campaign Creations updates forum to phpBB3
As many of you have noticed, we've updated our forum to phpBB3. The main purpose of this is the usability of phpBB3 is far more vast in terms of what we want to accomplish with our forum compared to the prior forum, SMF. We hope you all enjoy the switch over to phpBB3 with out new layout representing the new age of Campaign Creations.StarCraft II: RELEASED
Years after it's glorious announcement, StarCraft II finally launched hours ago. Many were in lines far before midnight, many waited for the morning, or their shipments to arrive. As the Battle.net servers flooded, we played, and played and played. We enter a new era of gaming. StarCraft, you were once a true path for us campaign designers, but your sequel is now the shining light. Here's to a decade of StarCraft II, and then some.More to come.
UPDATE: Please note any downtime is absolutely not planned. *smirk*
10 Years of Diablo II

Diablo II was released on June 29, 2000, and has since established itself as the epitome of dungeon looting and hellish monster encounters. Released a decade ago and it's still running strong as we wait with baited breathes and in utter anticipation for the release of Diablo III. I for one can't wait to delve in to a new dungeon as a Wizard with friends here at CC.
Though while we're forced to wait, lets take a moment to reflect on a decade of Diablo II and share some of our fondest memories here.
Diablo II 10-Year Anniversary [Blizzard]










