| StarCraft II Q&A Batch 37 | ||
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With the new constant flush of news from Campaign Creations, we opt to bring you news as soon as possible. Luckily, Karune's latest post for the Q&A sessions have been presented on the Battle.net forums, you can reach them here: http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1107089&p=1&#post1107089 Topics covered are: * Nomad Mine Adjustments * Can the Ghost snipe casting (energy based) units in the fog of war using its passive sensing ability? * Could you tell us more details about the Reapers' mines mechanics? Are they visible for the enemy? Can they be defused, or should simply be destroyed? Do they deal damage to friendly units and to each other? If so, does the explosion of one mine cause the detonation of its neighbors, or they just die, without dealing damage? * In StarCraft II there are destructible obstacles like rocks. Apart from simply killing them the Protoss Nullifier can lift them with his Anti-Gravity spell. Do the other races have any similar options to remove or pass the rocks with spells? * Do Anti-Gravitated Banelings keep their suicidal abilities and act as Scourge? * Blizzard made 2 e-sport oriented games after StarCraft: Warcraft 3 and WoW. What are the biggest lessons that you've learned from those 2 games and how will you apply them to StarCraft II? How does the Marauders slow ability work against the Zealots charge ability. According to present knowledge the concussion grenade shot of a Marauder forces its target to stop moving for a short time; afterwards the targeted unit can go straight forward. So does it stop a charging Zealot and does the speed bonus remain? You can discuss this topic with us in our current StarCraft II discussion thread: StarCraft II Official! (Pictures) |
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| The Blizzard Store Is Here! | ||
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Blizzard is proud to announce the release of the brand-new Blizzard Store! Completely redesigned from the ground up, the Blizzard Store allows you to purchase Blizzard Entertainment games and other merchandise directly from the source. Here are some of the features of the new Blizzard Store: * User-friendly interface makes your shopping fast and convenient. * Search and browse products by major franchise categories as well as product type. * Convenient online shopping tools such as saving payment methods and shipping addresses for future reference. * Digital downloads: now you can purchase select Blizzard Entertainment titles as direct downloads, with immediate access upon payment. * Purchase World of Warcraft game time for yourself or for a friend. Blizzard hopes you enjoy the new Blizzard Store! (Source: Blizzard) One note I would like to add is that you can enter your currently owned product's CD keys and to allow for future digital downloads of those products and it will always store your CD key for future use. Basically- There's no reason any Blizzard customer should not sign into this service. Plans for Diablo II support is soon. |
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| State of Campaign Creations - May 6th, 2008 | ||
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Every sporadic moment (typically every 2-3 months) I get around to writing an update on the Staff Forum as to what I have been up to on the site and how it is holding up. For the moment, I've decided there is no reason to keep this information silent to the community as well, so I decided to post portions of it to the public (along with edits from the past week); so without further ado the State of Campaign Creations can be read on the following thread: http://www.campaigncreations.org/forum/index.php?topic=794.0 |
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| StarCraft II Q&A Batch 36 | ||
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Blizzard recently answered a number of questions from the community regarding StarCraft II. Check out part 36 of the Q&A, along with the StarCraft II Q&A archive in the Battle.net forums. (News from Battle.net) |
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| StarCraft Mini-Campaign Competition Update | ||
| With all the submissions in last month, and reviews dwindling down to a few left, expect results soon! That's about as much as I can say relating to the contest at the moment. I can admit I have been thoroughly pleased so far with the results, even if the total number of contestants was not a large number. Those who have participated have proven that they are truly dedicated fans of StarCraft. Well- On with finishing up the results, thanks for your patience. | ||
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| The Story So Far... Part 2: The Brood War | ||
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The storyline of StarCraft II takes place four years after the events of StarCraft: Brood War. Blizzard has prepared a two-part overview called The Story So Far, an opportunity for you to get up to speed with the characters, settings, and developments that lead up to StarCraft II. Read about Kerrigan's treachery as the Queen of Blades, Samir Duran's hybrid experiments, and the final events leading up to StarCraft II. Tassadar's brave sacrifice had destroyed the Overmind, but countless rampaging zerg remained on Aiur and would surely overrun the surviving protoss. Zeratul offered sanctuary on Shakuras, the adopted home of the dark templar. Although the decision was difficult, Executor Artanis and the surviving members of the shattered Conclave agreed that their first duty was to save as many lives as possible. Jim Raynor's forces and the protoss cut a path through the zerg to reach an ancient xel'naga warp gate, the relic of an earlier age. Using the gate, Zeratul opened a connection to a second gate on Shakuras. During the battle, Raynor and some of the protoss were cut off, but Artanis and Zeratul led many other protoss through the gate to safety on Shakuras. For more, check out The Story So Far Part 2: The Brood War. (News from Battle.net) |
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| RequiemD: The Great Apocalypse - Alpha Release | ||
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RD:TGA is an AI modification for Starcraft: Brood War. It replaces the AI used by the default races with entirely new variants constructed for the Brood War Ai Tournament III. These powerful new scripts utilize extremely enhanced versions of old RD designed and have been entirely rebuilt for maximum speed, efficiency, and power. These scripts are still alpha and more work needs to be done, but for diehard skirmish fans, this is the next level of RequiemD supremacy. www.doack.campaigncreations.org/RequiemC.exe This file may not be redistributed elsewhere without my express permission. The AI mod is compatible with all versions of BW. However, the AI in versions past 1.10 suffer major problems and it is recommended to play modifications on 1.10. |
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| And a hearty April's Fools to you. | ||
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No, Campaign Creations is not merging with SAmods. No, I am not really voiding rules and adding my own campaign to the our competition past deadline. IskatuMesk probably did get a job at KFC. And we'll see you all next year for this event once more! |
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| Campaign Creations Announces Merger! | ||
| With the rising popularity of the Blizzard Universe after the announcement of StarCraft II, Campaign Creations has announced they will be forcefully dissolv-er.. Merging with the now "SAmods." The new purpose of this merger? To take down Xaran. We will strive to produce the most ultimate of content ever populated on our servers, all to show that we, unlike he, actually produce something. More details to follow. | ||
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| SCMCC Update - Deadline! | ||
| Alright guys and gals, the deadline's reached after months of hard sweat and tears. Turn in your prized possessions and we'll get back to you as soon as we can. You have until the clock strike 11:59 PM my time (PST) to turn in your stuff as of today. Hope you all enjoyed the ride, and get your gears rollin' and creativity flowing for the next event. | ||
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| Armageddon Onslaught - RELEASED! | ||
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The drums have deepened into a droning thunder, their cries echoing through the mountains. Ten thousand years of decay showers off the walls and ceiling, dulling your vision and filling your lungs with ash. In the moment you try to shield your eyes from the dust, a light emanates from the beyond. It surges forward, splintering into a thousand screaming figures. It is then you know what you have awoken. It is then, in your final moments, you feel regret. The gates of hell have been opened. Armageddon Onslaught - Public Alpha 0.1 version AAsub5. Requires Brood War 1.10 In this AI modification, you play as either the Protoss or the Terrans and represent the forces of light as you fight a single Zerg computer opponent 7v1; against the Forces of Armageddon. The coming battle will be so bloody, so horrible, that only the mightiest of champions may survive. You will face 6 tiers of the most wicked, diabolical, and cunning demons ever created. * This is an ALPHA. This is about 60% complete. I am well aware of missing sounds, unfinished attacks, some buggy animations, ect. ect. Don't bother posting about bugs or incomplete stuff because I already know about it. * Many of the AO units WILL crash or function oddly for a player. Do not use mind control or play any UMS maps of any kind that involve preplaced units or putting special units under the player's control. Won't stop Shadowflare though ![]() * Certain melee maps which contain neutral structures have a high probability of crashing the game. This includes maps like paranoid android and other odd korean tournament maps (which are suicide to play on anyway). * There is a probability the mod will not work for you even though you are on the correct version of 1.10. Both DoA and myself have NO IDEA why this happens. We have investigated this matter and cannot solve it. I cannot release a non-expander version of the mod because it is at a point where it cannot function without it. * There is a good probability certain units like the Lord of Terror and Madness Titan will bring down framerates on lower-end machines. I am running on an X2 6000 and the drop is virtually unnoticeable but old pentium 2's may bite the dust. * This AI is not balanced correctly yet. The Protoss and Terran AI's are also unfinished but work adequetly. * This mod has a custom soundtrack! Turn on music! * Do not select Zerg as your race if you wish to be able to do anything! * Play on very big maps with large chokes instead of ramps. I'll provide my test map in its 10% complete stages, Big Game Rofflecakes, for ease of use. Many of AO's larger units cannot fit down a ramp. (Incidentally it may just drop them on you). * This AI should function correctly in an island map. * Concerns about unit balancing? Let me know. Keep in mind the units are intentionally very powerful as they need to contend with 7 players who can play at semi-professional quality. I will not be surprised if no one here can pull off a victory without exploiting something. * Got unit suggestions? Feel free to post them. My final unit list is not actually final. * The difficulty this current build is registered at is "Normal". In the final build, there will be a grade lower and a grade higher. The grades will only effect the speed in which the AI attacks and techs at during the first 20-30 minutes. * Armageddon units are color-coded to determine their tiers. Consider this a demonstration. I am only releasing it because I do not foresee finishing it in the near future. No content in this mod may be used without express permission of their authors. For the record, no one has permission to use any of the diablo graphics by Nottingham Systems (they gave me specific permission a while back (This includes all graphics except the larger variant of the snake demon and the Infoceptor Stormrider)) and only poiuy_qwert and Baja have permission to use the infinity engine graphics. Several graphics were obtained from the Maplantis download database and are property of their respective owners. Other graphics I modified myself. By downloading this file you accept that it may in fact be a device intended to destroy your computer, your house, your dog, and your soul, and that I am not responsible for mass loss of virginity, lives, or lawn insurance rates. This file may not be redistributed or altered in any form without my permission. You are encouraged, however, to study the files, especially the iscript, to help improve your own understanding of the game. If you have any questions or comments, leave them here. On the horizon - * Tier 7 * Difficulty settings * Around 8-10 new units * Effects, such as dust clouds for siege tanks, missile trails for default units, debris, rubble, distortion... * Bigger soundtrack * Vocal taunts on Armageddon units * Pie And now... at long last... www.staff.samods.org/iskatumesk/AOPA01_AAsub5.rar <-- 53 megs And Rofflecakes... www.staff.samods.org/iskatumesk/(8)BigGameRofflecakes.scm |
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| Previously Unreleased: Mistiria Map 1.. Released! | ||
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Desler, former Campaign Creations administrator, retired a few years ago and in a sudden astonishment returned to the community under the new site titled The World Crafters. Some of you might remember this joint project site between Desler and Joel, some of you may not. Desler and Joel spent a long time working on what would be their WarCraft III project: Mistiria. This never occurred, however, and The World Crafters slowly faded. Now, in a sudden burst of randomness once more, Desler decides to release "Map 1," the only map that will be released, from his former project. Check out the following link for more info: http://www.campaigncreations.org/forum/index.php?topic=698.0 |
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| Community News: Aeon of the Hawk - Special Edition | ||
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Meta, creator of Aeon of the Hawk and The Flame Knives, has recently posted an update on the Special Edition version of Aeon of the Hawk. A quick excerpt: "With Starcraft 2 well on its way, the twilight of the Starcraft campaign scene draws close, as the community is eager to play the sequel and explore a whole new world – or should I say galaxy – of possibilities. However, as the Starcraft Minicampaign Contest shows, the good old Starcraft: Broodwar is not dead. Not yet. "Around 4 years ago, when the campaign scene was already declining and I was getting tired of SC multiplayer, I finally started making my contribution to Starcraft. The mind-blowing behemoth called Legacy of the Confederation by The Oracle and Joel Steudler brought another meaning to “epic” and showed how Starcraft was perfectly capable of delivering a detailed storyline that far surpassed that of Blizzard’s own campaigns (in my opinion, anyway). And the (still) largely unknown but terrific Newrand Citadel by Messiah00Guy (m0g) showed how a few elements – creativity, simplicity and knowledge of Staredit – would suffice to make interesting gameplay. These two campaigns were the main motivators behind my own mapmaking. "Thus the Protoss-based campaign The Flame Knives was born. The success I achieved with it largely surpassed my own expectations, and when I was finally done with the campaign… well, I still had ideas for more maps. Triggering minigames, making terrain, coming up with dialogues and cutscenes had become a hobby, an addiction… and then I knew I would eventually make another campaign. Smiley "It was then that my second campaign, Aeon of the Hawk, was born, and once again I achieved success with it. "After a huge loss of motivation and time, which led to a complete lack of progress for around 2 years, I decided to take the half-made old maps I had lying around my HD, debug and polish them. The mention of Aeon of the Hawk in a recent PC Gamer article was an unexpected recognition, and it restored my lost motivation. "This Special Edition is the result: the campaign is complete, and is only undergoing final beta testing before release." Read more here: http://www.campaigncreations.org/forum/index.php?topic=692.0 |
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| Legacy of the Confederation Episode 3 | ||
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With the announcement of StarCraft 2 a few months ago, many legendary Campaign Creators thought by many to be retired returned from the so-called void. Among the legends, two characters stick up as milestone setters for the modding community. The Oracle and Joel Steudler, the duo that brought you Legacy of the Confederation, have returned once more to announce Episode 3: Galaxy of Fire. This announcement was made some time ago, after the release of StarCraft 2, however the latest of all announcements from the duo is that not only will Episode 3: Galaxy of Fire be crafted in the StarCraft 2 engine; Episode 1: Past Purposes and Episode 2: Dawn of Darkness will be recrafted to suit today's graphically enhanced games. All three episodes of Legacy of the Confederation will be created as a whole complete story saga in StarCraft 2! Visit the Galaxy of Fire page in our newly updated menu to the left to see The Oracle's own personal updates. |
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| PC Gamer Reviews Added | ||
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A few months back, August 2007 to be exact, PC Gamer (USA) reviewed eight mods and/or campaigns for StarCraft. Campaign Creations was lucky enough to be the host of three campaigns reviewed at the time of publishing. The following campaigns now have their respective reviews in their main page: The Bob Levels (Tim) Legacy of the Confederation Series (The Oracle and Joel) Life of a Marine (Gemini) Other campaigns reviewed included The Flame Knives (Meta), Aeon of the Hawk (Meta), and The Shadow (Naiiphs). Other mods reviews included Gundam Century (Stuart Ng), and the Brood War Artificial Intelligence Project (Racine, Physician, Bajadulce, and Others). Although we all personally know IskatuMesk's AI modifications surely surpass the one reviewed, there was simply not enough publicity to be noticed. Well, perhaps we can strive to bring majority of those projects to one collective quality-only site. That being us. More to come.. |
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| Ascension of Duran updated! | ||
![]() The Ascension of Duran campaign has been updated. Among the updates, there have been bug fixes, graphic enhancements, balances, and most of all SPELLING ERROR fixes! Go download the updated campaign now! http://sc.campaigncreations.org/duran/ You will need to download all 3 Packs as well as the Custom Loader. (note that I took down the lite version) |
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| CC Podcast Episode 2 | ||
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Months later the same hosts bring you Episode 2. Discussing various topics such as the Campaign Creations StarCraft Mini-Campaign Competition, Project Loli, Upcoming features, Doackendium subforum, and a few more personal questions such as why are we here and their top three moment for 2007 relating to Campaign Creations. You can visit our Podcast archive in our Articles section, or click here to go to Episode 2. |
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| SCMCC Update - Final Extension and Schedule | ||
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With the contest now active and underway, I would like to remind our contestants that we are looking for weekly updates on your projects until you brand your project as finished. We do this just to blend the community more and to know what it was you were looking to accomplish. Failure to update for a few consecutive weeks will label your project as inactive and will leave the contestant eliminated, this way we know not to wait for you. The final due date has been extended until MARCH 24th, 2008. We're having a few more bursts of community sponsoring so we'll be pushing to get these last few contestants in, if any. A new rule has been established to allow the FINAL deadline for entering the competition be one month prior to the deadline. So the deadline to enter the contest is FEBRUARY 24th, 2008. Any entries later will not be accepted. Remember, you can enter a completed project, we're simply asking you make some final aesthetic adjustments the following weeks of the like before considering the project final. Thanks for your time, and good luck. |
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| Project Revolution Terran Demo Released! | ||
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Thats right folks, after years of waiting the Project Revolution team has finally released a demo of their mod. The Terrans are fully playable with minimal bugs and errors. ModDB PR site Project Revolution Forum Link <a href="http://www.icyhell.net/stuff/PRSCMOD_Terran_Demo[icyHell.net].zip">Non-Torrent Direct Link[/url] Remember, its a beta! |
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